I'm going on my third year in my current district, and asked if I could present at the new teacher orientation. I offered "Resources for Teaching and Learning" as my topic. Using AASL Standard's foundations as my guide, I gave an overview of what it is that teacher-librarians do and what we have to offer. I began with Collaborate and the slogan "Your librarian is your new best friend!" and ended with Curate to move on to the main topic for the session. I also handed out AASL's One Pager for Educators.
It went pretty well, but as always is my issue, there's never enough time! Thinking because I'm a big picture thinker, I always feel the need to share the BIG picture. The problem is that then there's never enough time for the focus. In retrospect, I should have chosen one or the other. I also wish I had created a board in Dotstorming, or had new teachers physically vote with garage sale price stickers, to choose which foundations they felt were most valuable, followed by discussion defending their choices. Thinking their participation would work well for a quick review/formative assessment strategy.
A group of us from various districts were invited to teach at a two week summer camp held at XinKing International School, in Shaanxi Province, China. Before we left, we knew the following in regards to or teaching assignments:
I was told I would be teaching "Makerspace", which made sense since I've created a makerspace in our library. That being said, Makerspace as a class, especially without a makerspace, is a bit of a conundrum! Yes I was told I could order supplies, but surely not the kind of supplies available for use in our makerspace.
Since Maker Ed encompasses a variety of systems, (such as hydroponics, electronics, textiles etc), I thought video creation would offer a great learning experience. However, my suggestion was denied, do to the fact that needed equipment would be difficult to acquire.
The theory behind Maker Ed is for students to have time to tynker with tools in order to consider...imagine their possibilities. Students then work through ta design thinking process to solve problems, create and innovate. Without the tools, I thought I'd start with design sprints, where students practice the design process, and then have them choose from challenges to work through. (Purpose + creativity = Innovation). We could offer "tools" such as pipe cleaners, cardboard, clay etc., which I ordered. I also brought six Makey Makey's just in case, because they were small, and fairly inexpensive if lost.
The first day of class we participated in a getting to know you activity I found in the book Gamestorming, which I also brought with me...just in case! I found out that students play a lot of video games but they've never had the opportunity to create them. When I asked them if they'd like to learn, they were beyond excited.
I requested using the computer lab, but was told it may take a few days to get access. In also seeing their interest in drawing, I decided that during our next meeting students would create role playing games. I gave them variables they needed to create, thinking creative constraints. Including presentations and feedback, this took approximately three class periods, and the students flourished!
I checked into Scratch, and found out it's available in numerous languages, including Chinese! With the extremely valued assistance of a student from the Mount Olive HS Robotics Team, who joined us on our trip, we realized that Scratch 3.0 required Windows 10.0, and the computers in the lab were still running 8.0. We ended up downloading a Chrome browser knock off, (Google products aren't available in China), to each computer each morning, until finally getting the password to download to all computers from a master terminal, midway into the second week. I also created one outlook e-mail for students to use to create accounts.
Most of the learning they did on their own, and my awesome student friend from Mt. Olive, who is a big time coder, stepped in when necessary. Not only did students get to create video games, they ended up using the Makey Makeys to create game controllers.
So, here's the "what I learned in the process":
All in all I'm glad I took the risk, and certainly feel better prepared for future "teaching in another country" experiences!
Courtesy of AllSides.com